Monday, 22 September 2014










The first picture we took, was a very wide shot. This helps to give the audience a rough idea, where the scene is going to take place and to emphasize the environment. This also shows what's the characters body language like.




The second picture, was a long shot. This specific shot gives a clearer view of what's going to happen next. The long shot is when the subject fills up the whole frame. The picture shows the tension in the face, the body language and so on. That's why a long shot is suitable for this scene.










The third picture we took, was a cut-in. This is when you show another part of something in detail. The close-up on my hand snatching the money away from Kaan. Our hand position suggests that I'm stealing the money.













The fourth picture, was another very wide shot. This shows the audience that, something different has happened. By looking at their body position, which has changed from before. And to show that they are still in the same environment.


The fifth picture we took, was a over-the-shoulder. This helps to give the audience a different perspective.











The sixth picture we took, was another long shot. This was because, we wanted to fit both of the characters and fill the whole frame.




The seventh picture, was a medium shot. This gave a close-up on the expression on the face, and less on the body language. Even though, we can tell from the waist and above.











Lastly, the eighth picture we took, was close-up. This makes the audience feel emotion or some type of feeling. Just by looking at the gesture of the hand.





In contrast, the storyline was about a girl, who had trouble growing up. So she would take all her anger out on people. One day, she came across this boy, and decided to take his money, but little does she know is that this boy has a sinister side to him. As she approaches the boy at lunch time, she takes his lunch money and runs away. Later on, the boy catches her sitting by herself on her phone; eventually he makes his move and ties her up. Sadly, he strangles her to death and takes back his money.

Thursday, 18 September 2014






This shot is a medium close-up from the movie 'Minority Report.' This medium close-up shows the emotion in the faces of all the police officers, this tells the audience that they are angry and eger to catch Tom Cruise (hero). From this shot you know that there are lots of police officers coming to get Tom Cruise, in the train station whop is trying to get away. Also this medium close -up shot gives us a view of their body language, through their shoulders.




This is a second camera shot from the trailer 'Minority Report' which is called the establishment shot. This shows the whole setting and a wider view, on what is going to happen next and where it is going to take place. From this the audience can see where Tom Cruise is coming from, followed by the police officers into the alleway. This camera shot almost bulids up tension, when seeing Tom Cruise running away from a bunch of police officers who's after him.




This is an example of a close-up. Tom Cruise gives a perfect example of a close-up and showing the concentration and a kind of 'You can't catch me' attitude. The angle his face is positioned tells the audience, that he's waiting for the police officers to get a little closer so he can make a run for it, or to check if he lost them when running. We can also see that his whole body is half turnt round, by looking at his shoulders.
Vibrant Fruit Bowl.

I chose vibrant colours because it's eyedrawing and it makes you feel different types of emotions. There is many reasons to why I used these colours in my picture, beacuse it represents me in a way because, I'm full of surprises which represents the different colours. I coloured the fruits an unusual colour, to give it a funky look. The picture also has a range of colours that could stand for different emotions. I did a bright green boarder to bring out the green grapes. A faded orange in the backgroung with a light pink/peach, to make the fruits in the bowl stand out. And a dark base to balance out everything. This is an edgy but vibrant picture of a fruit bowl. 

Wednesday, 10 September 2014

Language: We can tell this is an advertisement, by looking at the people and creatures. We can also see that there’s writing in different colours in different places and a picture of the product they are advertising. The background of the advertisement is just a plan brown which kind of draws your attention to the writing in the centre. The type of features that is used will determine what genre it is. The slogan is place under the image of the product “You’re not you when you’re hungry.” This catchy slogan will make people remember to by this product when they’re hungry. Institution: This is made by Mars incorporated which is an American global manufacturer. This is ranked as the 3rd private company in the united states. Audience: The targeted audience for this advertisement is probably 60% male and 40% female. This is because a man named Mr T is the man who comes up and says the slogan “You’re not you when you’re hungry.” The age range will probably be 10- 60 (excluding people who are allergic to nuts) because it’s affordable. The reason why it’s not suitable for people over 60 is because they might not be able to chew the nuts. Representation: The representation of this advert is partially for black male because it has a black man named ‘Mr T’ who is the person that appears the most. Although, in the recent advert it had white, male rugby players which can also apply to white males. On the other hand, they had a female to show that females can also buy this product.

Thursday, 4 September 2014




Videogames and heavy metal make young people more likely to commit violent crime.


I think this statement is true in some ways because heavy metal is just all about screaming, bashing of the drums will make you angry and energetic. This will make the person who is listening do some outrageous, dangerous and violent thing, such as: pushing people, fighting and damanging property. It is a fact that people who listen to heavy metal in the morning, or whenever is capable of doing disruptive things. I've read that a man went to a school and shot loads of kids. He wasn't doing drug or drinking alcohol. In fact, he was listening to heavy metal, which made him angry. However, it is not always the music that makes people do things. It might be that they are having a bad day. On the other hand, videogames might make you commit crime aswell. For instance, GTA will most likely influence you to do the stuff you see in the game. For example, you can steel a car, rob a bank and kill prostitutes and so on. These scences are very explicit and shouldn't be played by youngers. This is why they have an age limit, which is usually for 18+. This is because 18+ is more mature and will know not to do these type of things in real life. When people are playing these games, they think it's fun so they will think it is okay to do it in reality. It's not just young people who listen to heavy metal and plays video games. It is also adults.